Tuesday, May 19, 2020
Are You Soloist Material (I Hate People, Part 2)
Are You Soloist Material (I Hate People, Part 2) Authors Jonathan Littman and Marc Hershon have written a cynical book on why working on teams is bad for the company and bad for your career: I Hate People: Kick loose from the overbearing and underhanded jerks at work and get what you want out of your job. Hershon is a comedy writer, so the cynical tone makes for an entertaining read. I have outlined the reasons working in teams is actually not the most productive way to work in a previous post. The solution, the authors posit, is to become a soloist. If youâre lucky (and very good at what you do), the authors say, youâll be able to distance yourself from all the time-sucking meetings and mind-numbing office protocol and simply work on interesting projects â" alone, or with a small, talented group of people you donât hate. Youâll find, by definition, more soloists in creative professions, where innovation and imagination matter, but other types of workers can also carve out soloist roles. The benefits of being a soloist are many. First, they work on projects that matter. Having proved their value by getting results, they are often assigned to more interesting and complex projects. If they are valuable enough, they can negotiate to eliminate the distractions, bureaucracy, and meetings that slow them down and block progress. Soloists get to choose their own teams (the authors call them âensembles.â) Sometimes, the team finds them; like-minded people with a special skill set will gravitate toward each other, and their work and ideas may overlap. A gifted soloist may be able to request specific assets from within the company (human or technical) to get the job done. But becoming a soloist wonât make you popular; in fact, you may find that youâre envied â" and hated â" by workers still shackled to the system. You have to be tough and stay at the top of your game to thrive as a soloist in a traditional corporate environment. Here are a few of Littman and Hershonâs Soloist Principles: Separation from the pack is not rejection of the pack Achievement wonât always make me popular Creativity doesnât fit on a spreadsheet Genius does not punch a clock It takes resolve to carve out a soloist niche within the company; some choose to take their creativity and move on to a company whose culture is more suited to the concept. Ultimately, many soloists do go on to join or start up new ventures â" a natural outcome of their entrepreneurial spirit. If all this sounds like your idea of nirvana, the authors offer some times for starting a soloist culture within your company. Studies show that when the average office worker gets interrupted, it takes between five and 15 minutes to re-focus on the primary task. Try setting aside 10 or 15-minute intervals where no one is allowed to interrupt you. Focus on high value creative work or strategic planning that you never find time for during the daily grind. Eventually, youâll be creating enough value during your no interruptions sessions that people will begin to notice. Maybe theyâll imitate you. You might become a disruptive force for soloist culture in your company. Or you will be crushed like a bug. People, after all, are people. âOh, you hate your job? Why didnât you say so? Thereâs a support group for that. Itâs called EVERYBODY, and they meet at the bar.â â" Drew Carey
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